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Automated LOD generation
New tools make it easier for 3D artists to create and transfer level of detail (LOD) data for 3D game assets.Now you can define the percentage of mesh reduction for each LOD and create reduced meshes that can be used in-engine.
Built-in sculpting tools
Brush-based sculpting tools enable artists to do high-level sculpting on their models without having to export to a different tool.
Improved modelling and UV tools
An improved UV creation and editing toolset in Maya LT 2016 makes the workflow for UV maps easier than ever.
Indie-friendly game modelling tools
Create and edit the characters, props and environments you need for your game with sophisticated game modelling tools.
Improve game model efficiency
Use a variety of built-in tools to make sure the 3D models created for your game avoid negative game performance.
Create higher-resolution character and environment models in unlimited scene sizes within Maya LT and then reduce polygonal resolution for better game performance.
Optimise content for mobile devices with polygon reduction, data clean-up, blind data tagging and level-of-detail tools.
Model faster with subdivision surfaces by seeing quickly updated previews as you make changes to the model. Use the decades of research and experience of the Pixar animation team when using subdivision surface modelling for your game characters and environments.
Export/import skin weight maps
Artists gain more flexibility when creating and adjusting skin weight maps for character skin deformations. Re-importing a skin weight map lets you make changes to the topology of a model without having to completely re-create a new map.
Improved animation tools
Get updated animation layer editor, SplineIK and Cluster Deformation tools. Improved animation tools add SplineIK and Cluster Deformation to help you to create more diverse and complex character animations. An updated Game Export tool makes it easier to manage and export multiple animation clips in one or more files.
Animation tools for indie game makers
Bring your characters, props and environments to life with efficient game animation tools based on Maya and HumanIK animation software.
Character skeleton creation
Create skeletons for your game characters faster with a set of built-in tools that make it easier for artists to set up characters for animation.
Geodesic voxel binding
Bind modelled geometry to skeletons faster, often with just a few clicks. This new method can handle highly complex or less-than-perfect geometry, with even overlapping or non-watertight meshes requiring far less clean-up than traditional methods, making it easier for new users to achieve good results. The compute process to perform the binding is fast and the resulting skin weights are compatible with existing skinning methods in Maya LT.
Roll bones in HumanIK
The HumanIK animation system in Maya LT now supports up to 5 roll bones per limb to help avoid the candy-wrapper effect that can occur when a limb turns on its own axis. A UI update exposes the roll bones and makes the HumanIK animation system simpler to use.
Quick Rig tool
Novice animators can rig characters more easily by using the Quick Rig tool to generate and place a HumanIK (US site) rig within the geometry of their bipedal characters. Users can position guide markers that improve the accuracy of rig placement. The tool also applies basic skinning to the model.
Lighting, materials and texture baking
Indie game workflows
Combining training and learning, together with your software is essential. The individual or team that drives the design process must have the highest level of knowledge and product training so the business can leverage its full potential.
If you’re not sure which type of course you need to help drive your business forward, please get in touch via email or call us on 01277 263 244. We’re here to help. Alternatively, take a look at the Scheduled Courses.
Types of Learning
Through the Majenta Solutions Academy, individuals and teams can learn through a number of product-based courses or consultancy-led reviews. All designed to help your business meet its objectives, in a format that benefits you. Choose from;
Whatever you are looking to achieve, we can help you get there. Through our bespoke and tailored courses, we can wrap training around your own needs and requirements. Whether you need product training or some technical and business advice, please get in touch via email or call us on 01277 263 244.
Here at the Majenta Solutions Academy, we are running training courses all the time. If no Upcoming Scheduled Courses are appearing below, don’t worry. You can still get in touch via email or call us on 01277 263 244 to arrange your next training course.
At Majenta Solutions we recognise that support needs vary from customer to customer. That’s why we’ve created Subscription Plus.
We highly recommend taking advantage of the expertise and experience that Majenta Solutions can offer you, rather than relying on Basic Support.
There are two Subscription Plus packages that you can choose from, each offering you a level of service and support that’s right for your business.
As well as receiving the standard Autodesk Subscription features, you’ll have access to Majenta Solutions software experts in a way that’s right for you and the support you need.
Whichever package you choose, you’ll beneﬁt from a host of value added features and dedicated support from the Majenta Solutions Helpdesk Support team.
Subscription Plus Pro
Take the hassle out of software by choosing Subscription Plus Pro. In return, you’ll receive:
Subscription Plus Master
As well as receiving everything in the Pro plan, you’ll receive:
*not including Vault
Smart. Flexible. Powerful. Autodesk Subscriptions.
Discover what Maintenance Subscription, Subscription, and Cloud Service Subscription can do for your budget, your people and your projects.
Autodesk Subscription gives you access to Autodesk software—the same full version you get with a perpetual license—but with a flexible, pay-as-you-go approach for a software budget that’s easier to manage.
Contract administrators grant access to subscription for single-user products and associated services by assigning a named user to a product. Each named user is an individual with a unique Autodesk ID. The number of named users you can assign per product is determined by the total number of licenses available for that product.
Supports a specific maximum number of users on computers connected to a network. Licenses are issued via Network License Manager (NLM) software utility to each user who starts an Autodesk product, up to the number of licenses purchased. Usually returns to NLM when a user closes all Autodesk products, which makes the license available to other users. NLM can be configured to allow a user to borrow a license and disconnect from the network until a specified return date—a borrowed license is only returned to NLM on or before the return date
Now you can access your tools via the Internet without tying up your desktop or maintaining software. Get access to select Autodesk cloud services for creating, editing, analysing, and sharing work through a software-as-a-service (SaaS) subscription model.
We’ve over 20 years experience working with design software. Over this time, Majenta Solutions have assisted many different types of organisations, working in varied industry spaces, to help meet their objectives.
Whatever your demands, Majenta Solutions have the expertise to deliver real added value to you, your team and your organisation.
For more information on Support Options, please view the ‘Support’ tab on the product page.